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    Game Design: Art and Concepts

    体彩排列3和值走势图 www.3l5g.net Create Imaginative Games. Design a video game for independent distribution in just four courses.

    加州艺术学院

    Coursera

    艺术

    简单(初级)

    8 个月

    Sponsored\Ad:本课程链接由Coursera和Linkshare共同提供
    • 中文, 英语, 俄语
    • 2380

    课程概况

    Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.

    你将学到什么

    Interactive Storytelling

    Game Design Document

    Video Game Design

    Game Design

    包含课程

    课程1
    Introduction to Game Design

    Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

    课程2
    Story and Narrative Development for Video Games

    In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

    课程3
    World Design for Video Games

    Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

    课程4
    Character Design for Video Games

    In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design. This is a fun and engaging class especially useful for students interested in animation in film and TV as well as games, and is suitable for students of any drawing ability.

    课程5
    Game Design Document: Define the Art & Concepts

    The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way. Note: Only learners who have earned a certificate in the four previous courses in the Specialization are eligible to take the Capstone.

    预备知识

    None! This Specialization is appropriate for anyone interested in learning more about video game design, character creation, and storytelling.

    Magoosh
    声明:MOOC中国发布之课程均源自下列机构,版权均归他们所有。本站仅作报道收录并尊重其著作权益,感谢他们对MOOC事业做出的贡献!(排名不分先后)
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